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TF2 raffle winners!

Just announced the two winners of the TF2 postcard raffle on Facebook:

https://www.facebook.com/RyuuzaArt/posts/731887096847001

They are r1nz and @nikki6551, congratulations to both of you! :D

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.




This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

Last day to enter the Team Fortress 2 postcard raffle!

ryuuza-art:

Two prizes available of your choice of a set of 10 Red or Blu team cards.
Reblog this post or click the “Giveaway” tab at the top of my FB page http://facebook.com/RyuuzaArt to enter.

You can also get extra entries by following me here, on Twitter and DeviantART:
http://twitter.com/Ryuuza_Art
http://ryuuza-art.deviantart.com/

Good luck! :)

The raffle is now closed!
Many thanks to everyone who entered. I’ll be announcing the winners later today. :)

"Women are the niggers of gender," the email said. "If you killed yourself, I wouldn’t even fuck the corpse."

I blinked at my phone, fighting simultaneous urges to hurl my phone across the room in anger and cry. Later that day, someone texted me my address — telling me they’d “See me when I least expected it.”

I haven’t been out to my car at night by myself since January 2nd.

My name is Brianna Wu. I lead a development studio that makes games. Sometimes, I write about issues in the games industry that relate to the equality of women. My reward is that I regularly have men threatening to rape and commit acts of violence against me.

No skin thick enough: The daily harassment of women in the game industry | Polygon (via brutereason)

That is terrible and heart breaking on so many levels

(via starcunning)

This is honestly so fucking disgusting

(via mefeaturingdrake)

blackyjunkgallery:

sorry, the pages are very small …

HNNGH D:

Last day to enter the Team Fortress 2 postcard raffle!

Two prizes available of your choice of a set of 10 Red or Blu team cards.
Reblog this post or click the “Giveaway” tab at the top of my FB page http://facebook.com/RyuuzaArt to enter.

You can also get extra entries by following me here, on Twitter and DeviantART:
http://twitter.com/Ryuuza_Art
http://ryuuza-art.deviantart.com/

Good luck! :)

REBLOG IF IT IS OKAY TO COME INTO YOUR INBOX AND SAY THE RANDOMEST SHIT I CAN THINK OF BECAUSE I REALLY WANT TO INTERACT WITH YOU.
smiling-muse:

Seems legit uvu

Foxy, this isn’t make me feel much better about you! ;_ ;

smiling-muse:

Seems legit uvu

Foxy, this isn’t make me feel much better about you! ;_ ;

spitblaze:

S OMEONE CALL AN AMBULANCE I AM GOINS OT DIE OF LAUGHTER

spitblaze:

S OMEONE CALL AN AMBULANCE I AM GOINS OT DIE OF LAUGHTER